Could it really be blog post time again already?
First, let’s take a look at the new HUD:
Before I begin, I want to give credit to whoever wrote the blog post that used to be located at the following link: http://www.nikumangames.com/dev-blog/unity-and-sourcetree-and-unityyamlmerge-exe-oh-my/
The only reason I’m writing this post is that it looks like their website is down and isn’t available in the Wayback Machine. So thank you, mysterious vanishing developer(s)! Major credit also goes to Tim Pettersen (@kannonboy) for his GDC 2017 talk on incorporating Unity with git which is what got me started down this path.
This is a blog post I’ve been meaning to write for quite some time. My summer engine project is winding down and, due to a lack of time, never quite reached the level I wanted it to. Still, one of the best aspects of what I was able to complete was the Coroutine system. This doesn’t use proper concurrency to run (although I will talk a bit more about that in a future post), but somewhat emulates the way a lot of really common coroutines work.